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“As a company we don’t have so much experience with this type of game,” Franzas explains.
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That’s part of the reason Brawl Stars was in beta so early. Soon, after switching up the controls, the developers settled on playing in landscape, though Franzas says there were plenty of other changes after that, including multiple ground-up revisions of the user interface. Most players wanted to use a virtual joystick, which was difficult to implement in portrait mode due to the limited screen space. But once people started playing, the developers realized that movement wasn’t working. When the game first hit soft launch, for instance, it was played in portrait mode and used a control scheme where you tapped the screen to move your character around. Development on Brawl Stars began around four years ago, and according to Jon Franzas, a designer and programmer who initially served as the project lead, it changed a lot over that time. Brawl Stars isn’t perfect, but somehow I never found myself fighting with the controls. The most surprising thing about Brawl Stars is how good it feels mobile shooters are notoriously frustrating due to the inaccuracy of touchscreens. There’s lots of cover to hide behind, and, yes, a poisonous cloud steadily closes in, shrinking the battlefield. Instead of fighting off against 100 other players, each arena is filled with 10 fighters, and the last person standing wins. As you’d expect, things are scaled back quite a bit in that mode compared to the likes of PUBG or Fortnite. You’ll also open up new modes the more you play, including battle royale. There’s also a premium currency called gems that is primarily used for unlocking cosmetic skins.
Brawl stars upgrade#
Progression is similar to Clash Royale: you earn coins and keys as you play, which provides loot boxes that can unlock new characters, as well as the ability to upgrade your current brawlers. The combatants include a gunslinger with big sideburns, a sentient cactus, and a girl in a bear suit. Brawl Stars takes place from an overhead perspective, and it has a very loose, cartoony feel if you step inside a bush you’ll disappear from view, and you attack by pulling back and firing like you had a slingshot. The main mode is a team-based battle where your squad needs to grab 10 gems, and then protect them before time runs out. What Clash Royale is to complex strategy games, Brawl Stars is to competitive shooters. I’ve been playing the game over the past week, and it’s a surprisingly seamless blend of all of those influences, but in a tight, streamlined package that fits comfortably on your phone. “Rather than saying we aimed to build a shooter for mobile,” explains Supercell CEO Ilkka Paananen, “it’s more accurate to say we set out to make a game unlike any other, and it evolved into a fast-paced, multiplayer, cartoony brawler.” (Unfortunately, the developer doesn’t have a specific release date yet, but it’s expected to launch next month.) And while it may look like a mixture of existing games and genres, the studio says it’s the result of an organic, iterative development process. But today Supercell is announcing that Brawl Stars’ long-gestating global launch is happening soon, on both iOS and Android, with pre-registration starting now. “Every inch of it has been changed,” community manager Ryan Lighton says of the prolonged beta period.ĭuring the beta, the game was only available in a handful of countries. Not only is Brawl Stars a mashup of all of those experiences, but it’s also a game built specifically for mobile. There is a range of quirky heroes, each with individual strengths, weaknesses, and colorful skins to unlock, just like in Overwatch. There‘s battle royale, where players fight to the death, much as they do in Fortnite, and team modes that require communication and coordination like in League of Legends. It’s a competitive shooter, for one thing, with a variety of modes that call to mind some of the biggest games on the market. It’s very different from anything the studio had done before. Last year, the developer behind mobile hits like Clash of Clans and Clash Royale soft-launched a new game called Brawl Stars. For the last 18 months, Finnish game developer Supercell has been testing its next big thing.